Checked for Graveyard Keeper 2 · patch 1.007 — numbers may change; re-check after updates.

How to Make Money in Graveyard Keeper 2: Early, Mid and Late-Game Income Routes

Graveyard Keeper 2 Port Area at night in rain: stone tower doorway with glowing colored jars, boat hull under cloth, and a campfire figure
Official Steam shot of the Port Area at night, the district where the Trademaster trades. The store images include no trade screen.

Money in Graveyard Keeper 2 is tight for the first few days and then opens up quickly. This page lists income routes in the order you unlock them, what each one pays, and the trader rules that decide how much you actually get.


TL;DR — Best income by stage

Stage Main income What it pays
Day 1–3 Burial Certificates to Januarius 1 / 2.5 / 5 silver each, full price
Day 1–3 Firewood, fish fillets, crops to Herm A few bronze each
After the Alchemy Lab Paint to the Trademaster About 2 silver each at normal stock
After the church Wrath sermon donations Per parishioner, plus graveyard quality
Mid game Town orders and warehouse crates Money at base price, plus 10–80 Likes
Anytime (after Homobonus II) Sell Faith to Homobonus 5 silver per 10 Faith

Currency: 100 bronze = 1 silver, and 100 silver = 1 gold. A new game starts with 50 bronze.


How trading works (read this first)

These rules decide every sale:

Trader Starting purse Daily refill (tier I)
Trademaster (Main Pier) 50 silver +5 silver
Herm (village merchant) 15 silver +1 silver (more at tiers II/III)
Januarius (Village Tavern) 10 silver +75 bronze
Gunter 10 silver +20 bronze
Town shops (Alchemist, Baker, etc.) 1 silver +20 bronze

The town shops start almost empty, so sell them small amounts. Save big lots for the Trademaster.


Early game: certificates, wood, fish and crops

Burial Certificates (your first steady income)

Every body you bury, or burn in the Crematorium, pays a Burial Certificate.

Certificate Value Buyer
Burial Certificate I 1 silver Januarius
Burial Certificate II 2 silver 50 bronze Januarius
Burial Certificate III 5 silver Januarius

Wood, fish and crops for Herm

Process before you sell when a buyer exists. 4 Wheat (base 12 bronze) grind into 5 Flour (base 25 bronze), which the town Baker buys.


The Paint loop (best early-mid money)

Paint is two green runes. One Water is one green rune, so Water + Water at Laboratory I makes Paint, and so does a single Flour. It is one of the fastest early earners.

What you need:

  1. The Alchemy Lab from the Plague Doctor chain, with Water studied at the Study Table.
  2. The Paint formula. Linda's Safe Harbor quest at the Dockside Club teaches it and asks for 1 Paint. The first brew also records it.
  3. Flasks. 3 Sand + 10 Fuel → 3 Glass; 2 Glass + 10 Fuel → 2 Alchemy Flasks I (Glass Blowing). Each Alchemy Flasks I on the Flask shelf is 5 brews.
  4. Water. The Well, or an upgraded garden well (about 20 per draw).
  5. The Trademaster's shop. Bring him 3 Lenses for Crystal Clear at the Main Pier. Lenses come from the furnace: 8 Sand + 30 Fuel → 2, with the Bellows upgrade.

Selling: the Trademaster pays about 2 silver per Paint at normal stock, then less as his stock fills. A recorded sale of 97 Paint brought 1 gold 54 silver. Spread sales over several days if his purse runs low. The Alchemist and, later, the Furniture Maker also buy Paint; see the paint loop on the alchemy page.

Selling Paint to the Trademaster pays money but no Likes; the Alchemist adds a few Likes a week. One walkthrough also picked up green tech points while brewing; see how to get tech points.


Mid game: sermons on Wrath

Once the church opens (Jack's boat, the twins, then the Nun), each Wrath sermon pays money as well as Faith:

For the full sermon maths and prayer choice, see sermon donations.


Mid to late game: town orders and the warehouse

One walkthrough notes that goods delivered mid-week pay out at the next Pride, so plan a week ahead.


Late game: automate, then sell quality


Likes vs money

Likes (town gratitude) are not coins. They decide sermon attendance and come from thumbs-up sales, Town Gratitude scrolls and town orders.

One creator shows a trick for Likes: buy a trader's thumbs-up item and sell it straight back. Their per-trader caps appeared to refresh the next day. Wikily says the caps reset every Pride, so check the bar on your save before relying on it.


Common money mistakes

Mistake Fix
Dumping 90 of one item on a town shop Small shops start with 1 silver; sell to the Trademaster
Selling your first certificate Keep it for Herbert's Certificate, Please quest; you only need to have it with you.
Selling all your firewood Keep enough Fuel for ovens, furnace and cube
One crop only Spread crops across several traders; each has its own weekly Likes cap
Forgetting the donation box Collect after every sermon
Accepting orders on the wrong day The board only takes orders on Pride

FAQ

Q: What is the fastest way to make money in Graveyard Keeper 2?
A: The Paint loop. Brew Paint at Laboratory I from 2 Water (or 1 Flour) and sell it to the Trademaster at the Main Pier, who pays about 2 silver each at normal stock. You need the Alchemy Lab, flasks, and his shop opened with 3 Lenses (Crystal Clear).

Q: How do I make money early, before the Alchemy Lab?
A: Bury or cremate every body and sell the Burial Certificates to Januarius at the Village Tavern: 1, 2.5 or 5 silver depending on the grade, always at full price. Add firewood, fish fillets and crops for Herm.

Q: How much does a sermon pay?
A: Each parishioner donates, and a successful sermon adds up to 30 bronze for every point of graveyard quality (36 with the Performer perk). Money Prayer I pays 10 bronze per parishioner. Collect the coins from the donation box afterwards.

Q: When can I take town orders?
A: Only on Pride, apart from your first visit to the order board. Deliver the goods to the Town Warehouse or Warehouse Cellar crates; finished orders pay money and 10 to 80 Likes when you collect them at the board.

Q: Why does a trader stop paying for my goods?
A: Two reasons. The price drops with every unit the trader already holds, and a trader can never pay more than its purse. Purses refill a little each day, so sell in smaller lots across several days.

Q: Can I sell Faith for money?
A: Yes. After the Homobonus II quest, Homobonus buys 10 Faith for 5 silver at his house near the Town Warehouse. It is usually better to spend Faith, but it helps when you need coin.


Also read


Reference