Checked for Graveyard Keeper 2 · patch 1.007 — numbers may change; re-check after updates.

Graveyard Keeper 2 Restoration Kits: Every Kit, What It Builds and How to Automate It

Graveyard Keeper 2 build-mode yard: dashed build zones with saws, workbench, log stacks, and a stone furnace in production
Official Steam shot of build mode, the kind of yard where kit chains start. The store images include no Town restoration menu.

Rebuilding the Town in Graveyard Keeper 2 runs on kits: Building, Wooden and Iron kits first, then Furniture, Sculpture and Marble ones. Below: how each kit is made, what every shop and house costs, and how to hand the chain to a factory.


TL;DR — Restoration kits in six lines


How Town restoration works

The Town is rebuilt plot by plot. Walk up to a plot sign, open the menu and hand over the listed kits.


Every kit and how to make it

Before the kit recipes appear, build the factory basics — build the factory line first — and research Houses Repairing, which unlocks Building Kit I.

Kit Station Recipe Mastery
Stone Kit Assembly bench I 2 Stone → 1 Building 2
Brick Kiln 4 Clay + 10 Fuel → 6 Building 3
Building Kit I Woodworking Workbench I (Tool Rack) or Assembly bench (Auto-hammer) 1 Stone Kit + 1 Brick → 1 Building 5
Wooden Kit I Woodworking Workbench I 3 Wooden Plank + 1 Oiled Plank → 2 Building 5
Wooden Kit I Assembly bench I (Auto-hammer) 1 Log → 4 Building 3
Iron Kit I Iron Anvil 1 Iron Ingot → 1 Smithing 7
Iron Kit I Smithy I (Hammer) 1 Iron Ingot → 4 Smithing 3
Furniture Kit I Woodworking Workbench II, or Assembly bench II (Drill press) 1 Wooden Kit I + 1 Iron Kit I Building 6
Sculpture Kit I Assembly bench II 2 Stone Building 6
Marble Kit Assembly bench II 2 Marble Building 6
Glass Containers Smithy I (Bellows) 2 Sand + 1 Coal Smithing 4
Wooden Kit II Assembly bench II (Drill press) 1 Special Wood → 3 Building 7
Iron Kit II Smithy II (Bellows) 1 Iron Ingot + 2 Clay Molds → 4 Smithing 5
Building Kit II Assembly bench III 1 Wooden Kit II + 1 Marble Kit Building 9
Furniture Kit II Assembly bench III 1 Wooden Kit II + 1 Iron Kit II Building 8
Sculpture Kit II Assembly bench III 4 Marble Building 9

Station choice matters: one ingot gives four Iron Kit I at a Smithy I with the Hammer but one at the Iron Anvil, and one Log gives 4 Wooden Kit I at the Assembly bench.

The guides disagree on stations: one dated written guide puts Iron Kit I at the Smelting furnaces and makes Building and Wooden kits from boards and nails; the table follows Wikily's recipe pages. Both agree that Houses Repairing costs 45 red + 10 green tech points and needs Stone Polishing and Brick Making first.


What each shop needs

Tier I, by the technology that opens it:

Technology Shops Tier I cost (Building / Wooden / Iron Kit I)
Market Stalls I (quest Safe Harbor) Apothecary, Vegetable Stand, Tailor 4 / 3 / 1
Artisans I (75 red + 25 green, after Conveyors) Builder, Smithy 4 / 3 / 1
Artisans II (100 red + 75 green) Tavern, Brewery 6 / 4 / 2
Market Stalls II (130 red + 30 green) Furniture Maker, Baker, Fish Stand 6 / 4 / 2
Market Stalls III (150 red + 50 green) Alchemist, Jeweler 8 / 6 / 3

Upgrades:

Shop Tier II Tier III
Apothecary 4 Furniture Kit I, 1 Sculpture Kit I, 2 Glass Containers 4 Furniture Kit II, 3 Building Kit II, 1 Sculpture Kit II
Vegetable Stand 4 Furniture Kit I, 2 Glass Containers, 40 Cabbage 4 Furniture Kit II, 3 Building Kit II, 40 Onion
Tailor 4 Furniture Kit I, 1 Sculpture Kit I, 40 Flax Thread 4 Furniture Kit II, 3 Building Kit II, 60 Fabric
Builder 6 Furniture Kit I, 4 Marble Kit, 2 Carved Stone 8 Furniture Kit II, 4 Building Kit II, 4 Wooden Joint
Smithy 6 Furniture Kit I, 4 Marble Kit, 6 Advanced Detail 8 Furniture Kit II, 4 Building Kit II, 12 Steel Screws
Tavern 10 Furniture Kit I, 6 Marble Kit, 20 Apple Cider 12 Furniture Kit II, 6 Building Kit II, 20 Blueberry Cider
Brewery 10 Furniture Kit I, 6 Marble Kit, 20 Grape Juice (bronze) 12 Furniture Kit II, 6 Building Kit II, 20 Grape Juice (gold)
Furniture Maker 6 Furniture Kit I, 2 Sculpture Kit I, 4 Wooden beam 6 Furniture Kit II, 4 Building Kit II, 12 Steel Screws
Baker 6 Furniture Kit I, 2 Sculpture Kit I, 4 Flesh 6 Furniture Kit II, 4 Building Kit II, 8 Flesh
Fish Stand 6 Furniture Kit I, 2 Sculpture Kit I, 1 Advanced Rod 6 Furniture Kit II, 4 Building Kit II, 1 Pro Rod
Alchemist 10 Furniture Kit I, 4 Sculpture Kit II, 4 Blank Softcover Notebook 10 Furniture Kit II, 4 Building Kit II, 4 Blank Hardcover Notebook
Jeweler 10 Furniture Kit I, 4 Sculpture Kit II, 5 Polished Bronze 10 Furniture Kit II, 4 Building Kit II, 10 Polished Bronze

Why upgrade: from Tier I to III a trader's daily earnings go 20 bronze → 50 bronze → 1 silver and its weekly Likes cap 8 → 16 → 25. Upgrades also add Town orders (20 boxes at Tier II, 30 at III). The Vegetable Stand's cabbage and onion come from your garden — see farming & fertilizer.


House repairs and Green Scrolls

Repair Kits (one of the listed sets) Green Scrolls
Repair Small House 4 Building Kit I, 3 Wooden Kit I, 1 Iron Kit I 1
Repair House 6 BK I + 4 WK I + 2 IK I · or 20 BK I + 10 WK I + 6 Furniture Kit I · or 30 BK I + 10 Wooden Kit II + 4 Sculpture Kit II 3
Repair Large House 16 BK I + 8 WK I + 4 IK I · or 20 BK I + 10 WK I + 6 FK I · or 30 BK I + 10 WK II + 4 SK II 10
Repair Block 16 Building Kit II, 10 Furniture Kit II, 5 Sculpture Kit II 25 (one of the five blocks pays 20)
Demolish the Wall 1 Dynamite (Formulation Bench: 2 Explosive Dust + 1 Alcohol) —

Only two of the seven Large Houses use the 28-piece Tier I set; repairing Small Houses restores Homobonus.

Linda and the scrolls. On Lust, Linda at the Dockside Club trades scrolls for new people: first offers of 1, 3, 10 and 10 scrolls at 10, 10, 20 and 30 reputation with her, then any amount in lots of 1, 5 or 10 from 40. Each scroll adds 1 Town quality and raises the Likes limit. Open the Port Area milestone to make that Lust trip cheap.

Builder perk. With the Building perk Builder, each kit type in a Tier I shop or house repair has a 30% chance to refund 1 kit, up to half of that kit's cost.


Automating the kit chain

One creator's factory video builds every Tier I and II kit on belts:

  1. Inputs: logs, stone, sand, clay, coal, iron and marble, each on a belt with a buffer chest.
  2. Tier I: Assembly benches with the Auto-hammer for Wooden Kit I (from logs) and Stone Kits; Smithies for Brick, glass and Iron Kit I; an Assembly bench for Building Kit I.
  3. Furniture and marble: Assembly bench II with the Drill press for Furniture Kit I; another on marble for Marble Kits.
  4. Tier II: Smithy II for Clay Molds and Iron Kit II; Assembly bench III for Building, Furniture and Sculpture Kit II.
  5. Special Wood goes into a hand-fed chest beside an Assembly bench II (Drill press) for Wooden Kit II.

The same creator buys steel instead of automating it and ran the line at 93 power. Once Furniture Kit I is covered, that bench can switch to Crates for supply orders.

Staff each station with a zombie that has the right mastery; strong red-skull bodies make the best factory workers. Patch 1.007 fixed iron supply delivery quests getting stuck.

Selling: only the Builder (Building Kits) and the Furniture Maker (Wooden and Furniture kits) buy kits. Put surplus into houses or supply boxes for warehouse orders & crates.


FAQ

Q: What are restoration kits in Graveyard Keeper 2?
A: Crafted materials the Town's plot signs ask for: Building, Wooden, Iron, Furniture, Sculpture and Marble kits, in two tiers. Shop upgrades add a few trade goods.

Q: How do I make Building Kit I?
A: At the Woodworking Workbench I (with the Tool Rack) from 1 Stone Kit and 1 Brick, after the Houses Repairing technology. An Assembly bench with the Auto-hammer makes it too.

Q: Where do I get Special Wood for Wooden Kit II?
A: Harold sells it in conversation for 1 silver each. It can't be produced, so a kit factory has to be topped up with it by hand.

Q: What are Green Scrolls for?
A: Repaired houses pay them out. On Lust, hand them to Linda at the Dockside Club, and each scroll raises Town quality by 1, which lifts the Likes limit.

Q: How many kits does a Town shop cost?
A: Tier I is 4/3/1 Building, Wooden and Iron Kit I for the first five shops, 6/4/2 for the next five, and 8/6/3 for the Alchemist and Jeweler.

Q: Can restoration kits be automated?
A: Most of them. Tier I and most Tier II kits come from ore, stone, clay, sand, logs and marble. Special Wood has to be bought.


Also read


Reference